Full transcript: Dave Broome on London Real
3:46 This is London Real, I am Brian Rose. My guest today is Dave Broome, the former television and film producer, content creator, and entrepreneur. You have spent the last 25 years of your life producing award-winning television and documentary shows, featuring some of the biggest names in Hollywood. You were the creator and executive producer of NBC’s global hit series, The Biggest Loser. You worked with Sylvester Stallone on the first ever unscripted series on Netflix, and you produced the highly successful Jennifer Lopez documentary, Halftime.
4:17 Today, you are building the future of gaming with a portfolio of Hollywood’s most treasured IP as the co-founder and CEO of Orange Comet. Here, you are creating next-gen multiplayer video games driven by cutting-edge technology and Hollywood-level video production with some of the most iconic franchises in the world, including AMC’s The Walking Dead, Fast & Furious, Jaws, Teenage Mutant Ninja Turtles, Dinosaurs vs. Aliens, and many, many more. Dave, welcome back to London Real.
4:49 It’s great to see you, Brian. I’m just gonna get up and leave right now because I don’t know if I can do anything to top your intro to me, always. I’m so pumped to have you back and get into it. Look, before we start, I wanna say that Orange Comet is one of our portfolio companies here at London Real Ventures, the world’s first media-powered investment firm, where our mission is to transform the world by investing in cutting-edge technology companies while giving our partners exposure across the London Real Media platforms and academies.
5:15 We heighten awareness, create customers, and build communities by leveraging our global audience and extensive network. Dave, we’re super excited to be part of this journey with you, so let’s jump in and catch up, because it’s been a year and a half since our last conversation. Back then, you were dropping some of the most high-quality digital video collections in the world. You were working with people like Anthony Hopkins, Sir Anthony Hopkins, Scotty Pippin, William Shatner, who we actually hung out with backstage in Austin, Texas, won about a number of moments, made my dad smile.
5:45 But now, it feels like everything has changed. And quite frankly, Orange Comet looks like a completely different company. You’re now building the future of gaming, which, by the way, is a bigger market than television, music, and movies combined. It’s the number one in the entertainment industry, but look, it’s an evolution for us, but we cannot start with that. We have to start with the orange suit that you have on, I’ve got gloss over it, where there’s no way I’m glossing over it.
6:15 First of all, I’m honored. Second of all, I’m jealous and envious of what you’re wearing, and I’m thinking, Here I am in black and white and the third I’m thinking it’s a damn good thing Our company’s not called like pink polka dotted whatever elephant because I want to see what suit you break out for that Thank you for this by the way And yes, you know With all seriousness, you know, I’m so in on orange comet that everything I touch is turning orange That’s good, you know dogs and gold baby little kids It just pops up and you know before you get started. We’ve actually got a little teaser video Let’s play it will show people what you’ve been up to and then I want you to come back and drop. Okay Yeah, we’ll talk about riff on all this. So we’ll cue this up right now. This is what you guys have been up to We’ll play it now. Yeah Every great story starts with a vision I’m Dave Broome CEO of orange comet and our vision is revolutionizing the gaming industry For 25 years as a television and film producer. I’ve been at Hollywood’s forefront now I’m leading orange comet to concrete’s most explosive sector Video games. Picture this. Three billion gamers worldwide. An industry projected to reach over 600 billion dollars by the year 2032. More than half of these fans crave one thing.
7:34 Their favorite TV shows and movies as video games. That’s where Orange Comet comes in. We’re building video games fueled by the world’s most cherished entertainment brands. These aren’t just franchises, they’re goldmines, with global fan bases hungry for more. Our Edge?
7:52 Hollywood storytelling magic used with cutting-edge gaming expertise. Our team’s 25-plus years of experience have garnered the trust of Hollywood and the world’s biggest studios, including Netflix, NBC Universal, Paramount Pictures, AMC, and more. Our president of gaming, Nick Bridger, ran gaming for Marvel, the Walt Disney Company, 20th Century Fox, and others, and helped launch more than 300 games with billions in total revenue. At Orange Comet, we’re creating cinematic, next-gen games across every platform.
8:27 Desktop, mobile, Roblox, Fortnite, wherever gamers are, we’re there. Now you can be part of this revolution. Investing in Orange Comet means getting in on the ground floor of something extraordinary. The future of entertainment is being written right now. Invest in Orange Comet.
8:46 Let’s play Beyond Imagination. Wow. You guys have been super busy. And I know you mentioned in that video what you’re doing now with your crowdfunding race, which we’ll come to shortly. But bring us up to speed.
9:05 What have you guys been up to the past year and a half? I mean, look, we’re very lucky in a lot of ways. We worked our asses off. We saw the opportunity when we first started this company three plus years ago in the Web3 digital asset space. But everything that I had seen back then was average at best, the work I had seen for the most part.
9:33 I’m not talking about digital artists, by the way. I’m just talking about working with brands. Art is art, but when you’re coming in and you’re taking a well-known property and you’re trying to put it in, build new IP around it, and in this case, even new technology around it using blockchain technology, the stuff that we had seen back then was crap. So we said, OK, look, what if we brought our Hollywood style production, our storytelling, the talent that we’ve got, and brought it into that space of back then NFTs?
10:06 And we had tremendous success. But early on, we recognize that gaming and the gaming industry is really tied to digital asset ownership in a massive way. For years, gamers are able to buy their in-game paraphernalia. They can have their weapons and their tools and their skins, but they never had an opportunity to authenticate ownership of that and be traded or sell it in an elegant way. You can argue that it could have been done.
10:38 But certainly not in an elegant way. That’s what the blockchain really does. So we recognized that early on and said, okay, look, imagine what we can do with our properties, our Hollywood entertainment properties, if we can start to build these games in a very unique way, taking advantage of the technology, but really opening this up to the masses. Not making this a web three blockchain game. We weren’t trying to run from it, but it’s scary to the masses.
11:07 When you have a franchise like The Fast and Furious or The Walking Dead or Teenage Mutant Turtles, at the end of the day, we’re trying to appeal to the hundreds of millions of fans around the world who just want to play a great game, first and foremost. Is the game good? I don’t give a shit about the technology behind it. Yes, I want to own those assets, but I want all the wires to what the blockchain technology is. I want that tucked under the table.
11:30 It’s like when I go to my house and I turn on the television, I don’t want to see the cable sticking out to my home theater system, what I have. I just want to watch and listen in the best way possible. Well, that’s what we had set out to do with games. And we were very lucky because of our reputation within the industry. My reputation as a TV and film producer, eventually Nick Bridger, who I’ll talk about, who I brought in as head of gaming for us, who’s worked for, ran games from Marvel and Disney. We’ll talk about him in a little bit. But the credibility that we had allowed us to go in and form these incredible partnerships with the studios. And so what we were able to do is learn from what we did with the NFT business with the technology of blockchain, incorporate that into the games where it made sense for us. And now for the last two years, we’ve been building these things out. And as you know, this is a, this is a, as you say, not just the largest section of in the entertainment industry, TV, film, music, by far dwarfs all of that. The projected revenue in game sales is $660 billion, Brian, by the year 2037. It is on a trajectory like you wouldn’t believe. And the reason is, it’s not hard. It’s the generational growth. Tids are A, living on games. And by the way, when you and I were younger, let’s think about that for a second, we kind to grow up on those games. So now you have multi-generations playing games. That hasn’t
12:58 Taken place over time because you need time to play. So I can play with my kids or my kids can play with their kids soon enough. So that’s what’s going on in the industry. So we just made a very conscious effort and we are basically, I would say, the leader in next generation gaming. We have partnerships with the biggest intellectual properties in the world of entertainment to build game experiences unlike anyone else. And we’re doing it across all platforms, as we’ll talk about. Your PC, we’re doing UGC stuff on Roblox and UAFN, and we’re also doing our own original content. And we can talk about all that today. So in a nutshell, it’s an evolution of where this company started. And I think great companies have to evolve.
13:44 Because if you don’t, you’re dead. Because conditions, markets, everything changes. Well look, gaming’s definitely the future. I have two little boys, they’re seven and eight. And they are Roblox fanatics.
13:56 You know, and they play with their friends and they’re on FaceTime. And I would just say to parents out there who are watching their kids playing games, those aren’t the same games that Dave and I were playing when we were kids. Because these games are social, they’re creative, they teach them maths, they teach them trading skills, They own digital assets. My seven-year-old owns more digital assets than most people in blockchain. Spot on.
14:17 And so this is a new form of communication, tribe building, everything. It’s a community. These kids come, you know, Roblox, they call it an experience. They don’t even call it a game. You know, you come in for these experiences.
14:29 Yes, there’s a game mechanic behind it. We’re building those out. By the way, with, I’ll hint today at some of the biggest intellectual properties in the world in anime and entertainment on Roblox. Some things I won’t be able to give the title, but I’ll give by hints and it’ll get everyone excited. But those kids are coming in to socialize with each other, hang out.
14:53 And like you said, there’s learning experiences in there. You know, one of the games that we’re building around massive entertainment IP personality is really run your own business, build your own fashion store, put your own music in there, display your merchandise. So these simulations are experiences for kids and they actually learn like you say. Now, I mean, look, at the end of the day, they wanna have fun. They’re coming in there to have fun.
15:21 But I always say that the secret to a successful piece of content, you know, when I created The Biggest Loser, it was I wasn’t trying to sit there and say, let’s teach people how to lose weight and exercise. That was the added benefit, but you have to do it in an entertaining way. The takeaway, if it can come organically, then you’re going, wow, I’m watching this show to be entertained, but look what I learned. That’s the grand slam right there. And that’s what we’re doing in our Roblox games as well.
15:50 Wow, okay, super excited. We’ve got some video content we’re gonna show. A lot. And some of that is from actually one of your plays on Roblox. Before we show the first piece of the game you’ve been working on with a massive franchise, a lot of people are gonna be asking, what’s up with this crowdfunding raise?
16:05 You teased it a little bit in that video, But, you know, how does this work? I know you’ve had a tremendous amount of success with this, but people can also still get in on this. What’s the story? You know, we’ve thought long and hard about how we wanna raise money as a company. And for us, with the kind of properties that we’ve got, with these titles, as I mentioned, you know, A Fast and Fears, A Walking Dead, there’s millions and millions of fans.
16:31 And if we have the opportunity to go raise money through a crowdfunding and bring fans of those titles and fans who just love playing video games in general to actually be part of the community of what we’re building. We now have kind of a baked in audience. We have a crowd with us that’s raw, raw, truly supporting the efforts of what we’re doing, not just financially, because look, money is always, I guess in some ways it’s easy to get and some ways it’s tough to get, raising money is always a challenge, But we have been fortunate.
17:06 We’ve had lots of opportunities with a lot of people coming to us to invest in Orange Comet. We’ve always tried to say, well, what’s the smart money for us, right? What’s the one plus one that can equal three for us? Because it’s not just about taking money. It’s really about just taking money and oh, by the way, you’ve got these relationships and these connections and these, and that’s how we decided to go ahead with the crowdfunding and say, look, let’s grab the fans into this.
17:28 Let’s serve them up into our games. Let them be customers and fans and fanatics about what we’re building. And for us as a company, our ultimate exit strategy is to become a publicly traded company. We want to go as an IPO. And to do that, the more fans that we have coming in now, the more opportunity we have to basically have shareholders in the company as a public company one day.
17:53 That’s our hope and our plans. Yeah, it’s very web three, actually. And I think you learned a lot of this when you were dropping those amazing collections for Sir Anthony Hopkins and Scottie Pippen and William Shatner, because I think you saw, wow, you got these superfans in these communities that were buying all these digital collectibles and you could see the passion. Now take that to the next level with AMC’s Walking Dead or Fast and Furious franchise. I mean, this is maybe the next level of how people raise money in equity markets.
18:21 It is, and I think for these kind of properties or companies like ours, the difference is, the thing that turned me off about, quite honestly, about the NFT fans, just in general, is that I’m thinking as a creator and as a producer and as a content maker and now as a CEO of what we’re building as a company to provide a form of passionate entertainment. That’s what, I’m a storyteller. Our company, video games, tell stories in a lot of ways. They entertain people, they move people emotionally.
18:57 And that’s what I wanted to do with our NFT business. When we went out and sold and partnered and we’re just honored to be partnered with Sir Anthony Hopkins, he trusted us to do work around him in an artistic way. And I wanted people to enjoy that for the value of what that is, not as an investment vehicle. Yes, you know, if I want to serve content up and if people go ahead and buy low and sell high because it becomes more valuable, great, that’s all the more power to them.
19:30 But I made it very clear that we want passionate fans to come into our projects because they love the work, not because they’re looking at going and looking at it as a stock or as a commodity. And so that’s the only thing that kind of turned me off about all of the NFT sales. Not just orange comets, I’m just saying, but really about what you’re in for. Remember, NFTs, digital, it started around the digital art community. These are artists doing amazing work, trying to sell their work in digital form in an authenticated way, so people wouldn’t rip them off.
20:12 That’s what blockchain actually does an amazing job of. You own the original Brian Rose portrait that he did. And so that is what we tried to incorporate into what we were building. And again, now we’ve evolved that into our game. So these assets that you’re going to use and sell and trade in our video games are super exciting for us.
20:36 But first and foremost, is it a great game? Is it a great piece of art? You know, that that’s how we started when we were an NFT company. It’s now is an amazing game that you’re going to sit down and just play and say, this is a blast because that’s what people want at the end of the day. Yeah, very much so and we’re gonna play a clip of this quickly But if people do want to go ahead and buy shares now for the crowdfunding. Yeah, they go to the orange comment site It’s good. I’ve got a hyperlink. It’s London Real TV forward slash OC Okay, comment click the link below you can go there right now. I know it’s filling up really fast Yeah, so people should probably go quickly and get a piece of that if they want to yeah, I would say we’re Super enthusiastic about the response we’ve gotten so that’s great You know, we we were hoping to get that and I think you know, it’s it’s gone Above and beyond our expectations, but there’s still opportunity for people to come in I would love we’d love just to have fans come in to and be part of the company right own part of this Yeah. Yeah, it’s it’s an amazing it said we’re we believe we’re on an amazing journey and the more Passionate people we can have around on that journey with us who believe and see what we’re doing And it’s not hard when you’re taking these massive properties to see what we’re building and some of the content that we’re making. It’s exciting
21:50 I mean Being part of a video game company is a hell of a lot better than I think owning a piece of something That’s just boring. I mean, you know where the end of the day. It’s a fun business to be in Yeah, and I think all people have to do is look at your video content for about say 30 seconds, but 10 seconds Yeah, I think you can see the passion the attention to detail everything and that’s what drew us in as investors Yeah, thank you. We could just see, wow, these guys really care.
22:15 They care about producing the best of the best of the best just for the sake of that. And that’s what you guys do. Yeah, you know, I gotta thank you. I have to tell you, before we roll the video, you know, in my television shows over the years, produced for 25 years, more.
22:32 Of course, I wanted to make a ton of money and I did. I was very successful and I was very fortunate. But I cannot tell you how many times dipped into my own pocket and by the way I’m talking seven figures dipped into my own pocket to put something on the screen that I didn’t get the the amount from the studio or the network to go make it but I knew it would make it better I knew that it was my vision to to see it through the way that I needed to see it and I went into my own pocket many times on this never to be recouped by it, by the way. It wasn’t like I was just loaning it out. But I knew it would make it better.
23:13 And that is what I think as a creator, producer, director, writer, that’s what you should be doing. You can’t guarantee success. You can guarantee your effort. That’s it. And so for me, it was, how do I put in the most effort to accomplish my vision? I hope the world loves it too, but I got to first and foremost feel the best about it. So put the the work that we put out has to be at, I’m not going to say an unattainable level because you have to attain it, but that’s where I’m pushing myself and my team. It’s like if it doesn’t hit here, there used to be this thing in the edit base with me saying that they used to call the broom goosebumps. Like if I did not go into the room and we’re sitting there watching an edit down and I’m not, I don’t have chills in a way, we have to fix it.
24:07 And that’s the same thing that we’re doing at Orange Comet. Like, I have to emotionally feel the content where I go, boom, man, get it out. And if we don’t hit it, it’s not going. I love it, man. I love it, and it shows.
24:19 All right, I wanna tee up this video, which is a sneak peek at some gameplay, video gameplay, for one of the biggest franchises on the planet, which is AMC’s The Walking Dead. You’ve had a relationship with SIP for years. You did some amazing collectibles, and in-item game pieces and amazing stuff with them. They have a huge fan base. Again, they used to have a separate show that used to talk about the show that was just aired.
24:46 They’re talking dead. Yeah, they’re talking dead. And I mean, just the fact that that exists means that the fan base is- Yeah, they’re amazing. And they’re amazing partners. Yeah, and so talk me through the video clip we’re about to see and then when we come back we can go into detail.
24:58 Yeah, this is a very, very early prototype which we’ve spent a lot of time building. But it’s a sneak peek of 30 seconds here that we’ll play just right now that shows the environment, the characters, what you’re gonna be doing. Let’s let it play and I’ll give you some details on what the game is because we’re doing some revolutionary things with this game. Again, some groundbreaking game play that I know the fans are gonna get completely psyched about and gamers are gonna love.
25:31 Okay, great, let’s watch the clip. Now for something more intense. Let me show you a small slice of our gameplay where things get a lot more dangerous. You see I’ve started with my teammate, Jeff, over here. Now we have to get the radio back on in this building in order to contact the other two players on our team.
25:54 But as soon as we step outside, we see the walkers are already onto us. Fortunately, I started with this crossbow. If I aim carefully, I can get headshots to take them down. Now, if we’re going to survive against these walkers, Jeff and I are really going to have to work together. We want this to be a world where you’re really desperate to survive.
26:19 This is a place where resources like ammo and batteries are really scarce, and the threats are everywhere. So what do we see there? Yeah, so that gives you, again, just a really early prototype of gameplay, actual gameplay footage. And again, you know, what’s super cool is it’s built in Unreal Engine, which is the industry best. Our studio partner on this, our developer, Farbridge, is the company that we’ve partnered with.
26:52 They are an amazing game company that has had a tremendous amount of success in the game’s survival space, which is exactly what The Walking Deadlands is. It’s a survival first-person shooter. And the game mechanics, it’s a 4v4, it’s a four-player versus four-player survival game. And in this case, that little clip that you saw, you’re going out, you’re scallaging for resources in the game itself. You’re surviving in the zombie apocalypse, right?
27:27 Just like the TV series. We don’t call them zombies, but the walkers. And so the cool thing is you need to get your resources. You need your food. You need your gas, you need everything to survive in there.
27:41 And you’re going out and with your teammates and you’re in a whole number of different maps that are going to be served up to you, you’re going on a mission. Basically, it’s a mission-based game. You’ve got objectives to achieve. And yes, when I’m doing it with my three co-players, we’re going up in essence against you and your three other, you know, teammates. So it’s a fight to get to those items that are gonna help us survive.
28:10 So I want those items, but I also want to kill you off. So I’ve got walkers in my way, I’ve got other players in my way, I’ve got to accomplish my objective to move on. And you can see the graphics, even in the early prototype, just the realism that we’re spent the time going after and the game experience and really the mechanics itself of the game loop in and how it feels is so critical to us. And I think Farbridge does an amazing job of that. So we’re super, super excited.
28:40 You’re gonna, that game is gonna be available on, it’s a PC based game. So it’s gonna be available on Steam. It’s gonna be available on Epic. You’re gonna be able to buy those, you know, the game itself. You’ll come in with your, you know, all of your assets and then you’ll be able to acquire other assets within the game itself.
29:00 Skins for your weapons and things like that and the cool thing is you’ll own those you’ll own those yourself And if you want to keep them and hold them forever great if you want to trade them You’ll be able to trade them and if you want to sell them you can sell them, but they’re yours So gameplay first Incredible, you know things that we’re doing in this game that have not been done before and I will talk about in a second and the fact that you’re actually utilizing the technology of of, you know, blockchain to authenticate and elegantly keep track of who owns what. Yeah, what I noticed was the detail. Yeah.
29:34 And again, you just said the word feel. You know, the detail isn’t just about seeing a pretty picture is it convinces your brain, maybe the amygdala that you’re really there. And so when I looked at the opening scene there, like I can see the ocean. Right. And it’s not just any ocean, it’s the ocean from the Pacific Northwest and you can feel that it’s wet there and it’s kind of dark.
29:52 And then you go into that restaurant kitchen or that chat kitchen and it’s got all the little details there and somebody’s obviously been camping out there and I could tell they’ve been camping out for a few days. But like that all makes a difference because it’s like I’m getting little clues in my head and I’m like, oh wow, this is so the reality was really interesting. You go up to that shooter position on the top deck and there’s a chair up there. Okay, somebody’s been up here before.
30:15 They’ve been using this as a shooting place. So like, oh look, I don’t game on a regular but I’m looking at this and I’m thinking wow, These details make me feel like I’m there and I guess remind me about the franchise and the details. And you’re so good, you’re so sharp in this stuff, right? You know, the immersive experience of being in these games is such a critical part. So you wanna place the gamer and the fan in the environment and of course, we can’t sense this through watching the video but when you’re actually touching and firing off these weapons, you know, one of the things that makes or a really good game and an average game or a bad game is how it feels in your hand.
30:57 Do I have a realism of the way that that bow, that crossbow was firing or the machine gun that’s going off? Is it giving me the sense that I’m really operating that? And it’s a critical part of what we’re doing. There is a really cool component in this that we’re messing with and working with, and there’s some really cool technology. But one of the things that in this game, because it’s true to the narrative of the show, is if you die in this game, we’re messing right now with the fact that you will come back, you won’t die die, you will come back as a walker.
31:35 So now your whole character has changed, morphed into what happens in the narrative, and now you’ve got a whole different set of movements and objectives yourself as a walker, but there’s a lot that goes behind that from a tech standpoint. And so look, we’re really excited. This game is slated to come out late next year. There’ll be betas throughout well prior to that, but it takes time and money and effort to do what we’re doing. And as much as you wanna rush it, we want to, don’t put it on the table, we want to kill it.
32:20 We want fans and gamers to look at this and go, oh shit, this is it, they’ve nailed it. Because everything we do has to be a statement of who we are and what we’re building as a company. You only get one chance for this stuff. I don’t want to misstep. I don’t want to put something out that’s just average.
32:43 And I know there’s a lot of fans that have come into us and our communities earlier. When is it coming out? And you wanna be able to tell everybody what’s going on, but you can only tell them to a certain point too. I’m not allowed to even say some stuff. I’m bound by our NDAs and stuff.
33:02 And we have to keep some stuff behind the scenes, but we’re just now at the point where your audience and the rest of the world is gonna start to see content. It’s gonna blow them away. I mean, this is super cool. Yeah, and people need to understand, making a great game takes a long time. It takes time.
33:20 We’ve been working on this for two years. Two years we’ve been working on this. Prior to, you know, just right after the NFTs, and we’ve got another, it’s three years to make a game. So all of our games, you know, I mean, look, some of our product is a little bit less than that, you know, in the two year range, but that’s what it takes to turn this out. Yeah, let me ask you a personal question before we show the next clip.
33:43 You’re not gonna make me cry again. You are not going to make me cry on this one. Yeah, you never know. That means it was a good conversation. Yeah, I feel like I’m a…
33:48 Both of us cry. I’m cruising. Cuba Gooding. Yeah. You’re not going to make me cry, Roy.
33:53 People can watch our first conversation. They go back to our website. Like, you made me cry, man. It was amazing. You can learn all about Dave.
33:58 Yeah. It was fascinating. But you, as a creative, what is it like working on a game? Because you’ve done the scripted stuff. You’ve done the reality shows.
34:07 You’ve done the… Documentaries. You’ve done everything. But this is different. Yeah.
34:12 How does it feel to you? there’s a little bit of an intersection here between in the entertainment. You’re saying I’m creating something, I’m building story, I’m creating content, I’ve got a video game. At one point there’s an intersection and then it goes and veers off in a completely different direction. So, first of all, from a personal experience, I’m so frickin’ pumped it’s unbelievable because it’s a challenge and I need a challenge.
34:41 You know, we all meet challenges. I feel like I’ve accomplished it said I reached not I must say a plateau But I did what I needed to do Certainly in the unscripted space and documentaries. I mean, I’m very proud of the Jennifer Lopez documentary I’m very proud to put Netflix’s very first unscripted competition show almost a vessel called ultimate beast master I’ve reached certain things and I could have continued to do that. But but the truth is that that now waking up every single day and achieving a brand new goal and taking, I guess, my experience in entertainment and a little bit of my naiveness in coming in to say, well, why can’t we do it like that?
35:26 Tell me why. So important. Why can’t we do it like that? Because that’s what I wanna challenge my guys and I want them to knock me down because that’s how we’re gonna be and then me come back and fight. So that’s, you know, it’s been an unbelievably rewarding grind because that’s what it is.
35:43 If anyone thinks that business and accomplishing these type of goals is a walk in a park and not a grind, they don’t know what the hell they’re talking about. They’re lying to you, unless they’re the luckiest son of a bitches in the world. But for me, it’s a grind and I love the grind. What the London Real Investment Club actually does for you, it gives you the keys to open that door to the inside. In the last three weeks, I’ve participated in three incredible deals.
36:10 A layer two Bitcoin protocol, an incredible AI protocol. The deal flow is beyond what I expected. I don’t think I’ve ever seen a model like this that just gives average folks the opportunity to be behind the deals, and that’s exactly what we’ve done. Not only that, you get to hang out with Brian Rose every week. And for me, that was huge because I look at Brian as somebody who’s not only an expert in the space and I think is on the leading edge, but just the leading edge of thought with London Real and the work he’s doing there. To anyone who’s taking a serious look at this, I know it’s a big decision. It was a big decision for me and my family and it is one of the best decisions I’ve ever made. So I wish you all the best and hope you come join us.
36:57 Secondly, we’re very fortunate as a company. Last year, in fact, I asked AMC, our executive at AMC, I said, look, we’re bringing on, we want to hire a head of gaming for all of our studio work. Who, do you have any recommendations? And we were in Vegas together, and maybe a couple of beers in, and he said to me, yeah, I’ve got somebody, but you’re never gonna get them. That’s exactly what I, don’t ever say that today.
37:25 I’m like, all right, now you got my attention. I said, tell me. He said, you’re not gonna get them. I’m like, tell me who he is. He told me, his name is Nick Bridger, and I said, please put me in touch.
37:38 And Nick and I, in the Soho house in Los Angeles on Sunset Boulevard, met for drinks. And he’s a Brit, and despite the fact that I had a very difficult time hearing him through his very thick accent, we hit it off. But more importantly than hitting off, he turned to me and said, I’ve never seen a company like Orange Comet. And it was very authentic. and genuine into what he was saying.
38:05 And Nick’s resume, his credits are unbelievable. He’s participated in more than 300 games in his 32 year illustrious career. He ran games for all of Marvel. He ran gaming for Disney. He ran gaming for Fox.
38:23 He ran for AMC. I either said you’ve got the best resume I’ve ever heard of in my life or you cannot hold down a job. I need to know which one it is. But in all seriousness, he was just a blessing for us. And he came into the company, and we built out an amazing team in and around him.
38:44 And it’s the best of the best. And to me, that’s critically important. I think, you know, part of my success in my career is I know what I’m really good at. And I’m good at a lot of things here, and I’m very weak in these other areas. And because we all have our strengths and weaknesses, and I’ve been like, okay, well, The way my success can really be bolstered is to just let people in who can make me better and know areas that I don’t know.
39:12 And together we can form these incredible partnerships and challenge each other. And that’s what I’ve been able to do with Nick and that’s what we’ve been able to do with the rest of the team. And so we’re on a really exciting trajectory. And so to come back to your question, very excited on a personal level and very thrilled to be building this team. And I think lucky because how many people get a chance to feel invigorated about what they do every day?
39:40 It’s not, there’s not a lot of people that said, you know, it was actually listening to Arnold Schwarzenegger on The Howard Stern Show the other day, an old interview he did, and he gave a stat. I almost did a reality show on what he was talking about. In America, nearly 80% of the working population is miserable at their job. So just think about how lucky we are. Yeah.
40:04 They talk about the 1%. You know, I think the 1% of the people that love what they do every day and can’t wait to get into work, you know, that’s more valuable to me than any amount of wealth, you know, and to be able to do that and constantly challenge yourself and reinvent your career at our ages. Right. That’s a beautiful gift. Yeah, it is a beautiful gift.
40:21 You’re absolutely right. And I know your team and you have an A-team all across as well. Your finance guys, your whole team, our A-team. Yeah. I should say our president company, Will Maris, he’s a seasoned veteran, publicly traded CEO of a company. He raised on one of his real estate companies, investment companies, $900 million and ran a publicly traded company that was eventually bought. And we have the backbone of a very strong business. You need both to do what we’re doing. Again, our goal is to become a publicly traded company. We need our business side to be strong, we need our creative side to be strong, and it’s a beautiful marriage when we’re exactly building towards the destination that we believe we’re going on.
41:14 So we’ve invested in over 60 companies now, $14 million. And you guys, since the day I met you I think two years ago were always focused on the IPO Yeah And you were almost Pre-preparing with every single move for that that end goal and I never met and a team executive team that was so focused To deliver that goal, which is something I think you’re planning on doing next year. Yeah, I appreciate that you know look noticeable, you know, we We believe You know from a it’s funny as a as a TV and film producer I could never build my company to be a multi-billion dollar company didn’t have that potential by the way I wasn’t even after that. I wasn’t even trying to I wasn’t didn’t want to be a factory of of Television shows but even if I was a factory we couldn’t be a multi-billion dollar company that way. I believe orange comet has that opportunity and It’s it’s an amazing chance to be the CEO to build that and that’s the exciting part. I’ve never been more pumped about and I’ve done a lot of things in my career been very fortunate. I’ve never been more excited about a company and where we can take this to and and and that’s I mean I’m not just saying that I’m not bullshitting that because I I don’t think you can run a company like this and do the kind of work that we’re doing unless you’re you passionately believe in it. I don’t I don’t think you can phone this shit in because you’re gonna get busted and you’re gonna fail.
42:43 There’s no doubt. I think you’re right. Just a quick link again, if people wanna jump in on that crowdfunding, it’s LondonReal.tv forward slash OC. Just click on it, follow all the directions, et cetera. People can still jump in there.
42:55 I wanna talk about your next franchise and where it’s located. Both of these are huge news. The franchise is one that maybe people have heard of. It’s called Jaws and it’s located on something maybe people have heard of called Roblox. I wanna play the trailer, but maybe you wanna set this up or maybe we watch it first, I’ll pass that over to you, but I love seeing this because it’s a movie I saw as a kid.
43:17 The crazy thing is, Dave, is that my kids are seven and eight and they’re potentially gonna love it because they’re on Roblox. So again, this crazy cross-generational, maybe double-generation in my case, because I started late with my kids, opportunity to be together on a franchise that is as old as I am. Yeah, you know, play the clip, it’s quick, and they’ll give you the audience a break from hearing me. And then I will give you the setup to this, because it’s a really great story.
43:46 All right, so we’re gonna roll the clip, that’s a little taste of the Jaws game. Yeah. Here we go. So when I first watched this trailer, I had to do a double take and watch it again, because everyone’s hands, you know, looked like this, and their heads were this, and I was like, wait a second, this is on a platform somewhere. Tell me about what we just said.
44:48 Yeah. All right. So let’s first talk Roblox for one second. Credit to our CTO, Peter Morales, who came into me a couple of years ago and said, look, I really think that we should be building outside of our AA games. So Fast and Furious, Teenage Mutant Ninja Turtles, Walking Dead, those are AA games.
45:12 Just so everybody knows, the difference between a AA game and a AAA game really becomes investment of how much money is getting put into a game. AAA game could be several hundreds of millions of dollars or a hundred million dollars, or even with Grand Theft Auto, rumored to be a billion dollars. Much different in AA games, still amazing quality, still incredible gameplay, smaller in its investment cost and time to market. Roblox is the biggest gaming platform in the world.
45:43 300 million gamers, kids, players, whatever you wanna call them, are on it monthly. 300 million. It’s a UGC platform, user-generated content, meaning my 10-year-old, I don’t have a 10-year-old, my 10-year-old son or daughter can go ahead and build their own game on Roblox. And that’s how it kind of started. And there’s something really endearing about that in a way.
46:12 And not just kind of started, still obviously to this day that. What we decided and what other real companies, let’s say, decided was, look, we can, with 300 million fans on this thing, there’s a massive audience and a massive opportunity to make money, real money on this. So Peter and I went to what’s called the RDC, that’s a Roblox developers conference. It’s actually happening in another week, depending on when you’re watching this. And I saw something that I just couldn’t believe there.
46:47 I felt like I was watching like the early days of YouTube. When I say the early days, I mean, Roblox been around now, but it’s just feels like it’s even about to explode that much more. It’s just massive in what they’re doing. And it’s super exciting. The look is that blocky kind of characters in a way, almost like Legos, we came in and said, how can we bring our high fidelity design work in here, but still be not give allergic reactions to what the kids might be expecting?
47:23 And then we started to look and say, what are some of the franchises that we can take on and build? And in a conversation with NBC Universal one day, I said to him, because we were, nobody knows, until right now, because we haven’t made any formal announcement really, that we’re making the Fast and Furious game. We haven’t, you know, it’s a seven billion dollar franchise, the Fast and Furious, so we’re building it, we’ve been building it behind the scenes and nobody knew that.
47:52 But I said to him, listen, what about your, what about doing something on Roblox with something in the catalog? And they said, yeah, well, we would love to do that. What do you have in mind? And I said, let me just take a look. And I looked down the catalog and I stopped and I said, how about Jaws?
48:10 And they said, oh, that would be an incredible day, but you’re gonna have to, you know, there’s so many different, the hoops, you’re gonna have to jump through to get this approved internally and blah, blah, blah. And I said, well, look, you know, we brought on a head underneath Nick, we have a head of Roblox. His name is Xander Brumbaugh. Zander When I when we brought him on to the company He’s listened to this this is gonna blow you away. He’s been developing on roblox for 11 years He’s written three books on roblox coding and development I walked with him at the RDC the roblox convention and felt like I was next to Jennifer Lopez He was that kind of an attention as a rock star And he’s 22 years old And he’s brilliant and doesn’t act like a 22-year-old and he certainly doesn’t have the 10 years he’s been developing on the platform where his games have combined hundreds of millions of play sessions, hundreds and hundreds and hundreds of minutes.
49:20 So we built a team, showed that to NBC Universal, said, okay, look, you know, let’s move forward Jaws. Steven’s gonna have to be involved. I said, Stephen who? And I said, Steven Spielberg. I said, oh, that’s Steven.
49:39 I said, really? Oh yeah, it’s his baby. And he’s not gonna sign off on anything with his baby unless he feels like it’s for him. So Amblin, it’s a partnership with Amblin, which is, you know, Steven and his company and NBC Universal. We have basically the beta version right now out of what we’ve built around that franchise.
50:03 And it’s super cool and it’s fun and it gives kids the opportunity to first play a really good game and experience. But secondly, just think about this, be exposed to an IP that they would normally not find. Like Jaws isn’t in the theaters. It’s probably very hard, you know, to track down, to stream it. But this drives a whole new generation into it.
50:31 So it’s very counterintuitive to take something in the jaws. I mean, I think the first one came out in the 70s. Yes. And combine it with Roblox, where the average age maybe is 10 or 12. That’s the exciting part.
50:41 But maybe that’s the genius. That is. I think so. You know, and I’ll tell you just how much we’ve now, what we’ve got coming on Roblox. Because again, three categories for us, double A, we talked about.
50:54 Now we’re in Roblox. Well, the number one genre in Roblox is anime and their, you know, anime is globally massive but combined in Roblox, it’s insane. No, all the games other than just a couple are unauthorized versions. Have gone out and taken their favorite anime and have made a ripoff version of it They don’t call it that necessarily but it’s exactly what that property might be and how much are they making? Are you ready?
51:35 Hold on to your orange suit Somewhere between eighty and a hundred million dollars a year some of them. Wow these franchises. They’ve built with it games They’ve built that are unauthorized Wow, so So, and credit to them on that, but what we decided was let’s develop our relationships with the Japanese anime from the very beginning. Two years we’ve been doing this. Two years.
52:00 Again, very fortunate to have been introduced to an individual, Rob Paredo’s name is, who ran all of anime for Netflix in Tokyo, saw what we were doing and said, I love what Orange Comet’s building. How can I help?” I said, Rob, you know, I’ve worked with Japanese producers and companies over the years. It’s about forming relationships and trust. Anything you can do to help, that would be great. He stepped in and I was in Tokyo four months ago at this point.
52:35 We are about to make some announcements on the biggest anime in the world. I’m not talking about top five or top 10, I’m talking about number one and two anime in the world. The response that we got from the Japanese anime companies was overwhelming, I did not expect it. I honestly thought we would go there and we’d get our shot at maybe one or two. But when they saw Jaws and they saw, First of all, they saw our pedigree and then they saw that Jaws and companies like Amblin and NBC Universal and the name of Steven Spielberg put their trust in us to handle that very iconic precious IP.
53:31 It’s an automatic comfort zone for somebody to go, they can do us right. They’re going to do what needs to get done with this game at the level that we would expect. And so those announcements for us are coming very soon. And again, these have multi hundred million dollar opportunities for us yearly. So it’s a super big push of a division of Orange Comet.
54:00 Wow. And I guess for them, if they look at Roblox, they’re like, well, clearly there’s proof of concept because people are making hundreds of millions of dollars off of sometimes RIP. Right? Now Japan is very good at video games, but this is now a Roblox version. So you need someone that knows how to do that version of it and it doesn’t have to step on your toes and other IP.
54:20 No, that’s absolutely right. It’s in its own lane. And some of them knew just how much money was basically being taken out of their own pockets. Some of them we had to show their eyes. They went, oh my God, it’s that.
54:38 Because Roblox is still, even though it’s global, the US is still the number one market by far. Europe is second behind in countries within Europe breakout from there. And just now, it’s getting big in Asian markets. So it’s getting on everyone’s radar in a big way. So yeah, I mean, look, in a way you don’t wanna stop down the unauthorized versions because those are fans, those are fanatical fans playing those games and you gotta give them the credit for that and you don’t ever wanna take your fan, the record industry did a bad thing many years ago, they sued their customers for using music.
55:24 It’s the first business ever to sue customers. So you have to be really careful with this stuff but I think knowing the kind of games we’re gonna build and build these exciting experiences around these animes, you’re gonna get all these passionate fans that are gonna come into our experiences. That’s number one, by the way. Number two in Roblox, we have arguably two of the biggest announcements in entertainment outside of anime. One is a sports, the biggest sports entertainment franchise in the world.
55:57 They’re in 180 countries. I can’t say yet who it is, I wish I could. And the other one is one of the biggest personality brands in the world and we’re building experience around that. So we’ll soon be making, you know, announcements at the proper time on that stuff, but it’s our commitment into this platform. We also are doing a horror game.
56:17 We’re doing something with legendary boxer Oscar De La Hoya, Golden Glove, you know, his golden boy. He’s an Olympic, you know, gold medalist. We haven’t made that formal announcement. I just kind of tip that off a bit. There’s some really cool things that we’re doing in this platform because it’s evolving in a big way and the opportunity’s massive.
56:37 Wow, all right, I’m getting more excited. I was joking earlier, I wanna pause and go pick up some more shares, but it’s let it reel that TV forward flash. You didn’t say that to me off camera. Yeah, I did. Let it reel that TV forward slash OC if people still wanna get involved in this crowdfunding raise.
56:50 It’s a way to buy shares before a potential IPO, which might come next year or the year after that. It’s a great slick website, by the way. It really shows what you guys are doing. Also has a bunch of bonuses. If people go early, they get extra stock.
57:00 I think a couple weeks to go on that. Yeah, and I think there’s also cool events that you guys do and things from the games And it’s it’s it’s very slick so people can go check that out. I’m really excited. Thank you Roblox Sorry, I’m so excited. And again, the fact you were entrusted with the jaws franchise It’s so epic and you know in my mind I was thinking what my son’s Caden and Damon are gonna do when they play the jaws game because they will and I Know they’re so quick that they will see the shark and they’ll quickly want to see the movie and they’ll get it Like they get it they get they get long-form narratives They get complex storytelling and having those iconic images and even watching the movie. I see how it’ll work Yeah, it will work and it’s it’s like a really good test case for bringing old IP into the being That’s the thing. This is where Hollywood again The intersection of Hollywood in gaming is so massive and it’s so hard to get this trusted IP which is a big big advantage for Orange Comet. But to take this now and offer audiences that have never been exposed to this kind of content before a really fun experience which now creates a brand new revenue stream for Hollywood studios that they’ve never had. No one was thinking Jaws in Roblox or you know any of these kind of you know heritage iconic titles. It brings new life to them. And by the way, my two daughters, I have a daughter who’s 30 and 28 and it’s
58:23 Funny how they have, with their friends, have experienced some 80s movies or 80s music, old vinyl. So the discovery of classic great content, it never goes out of style and it’s is becoming, you know, do you know that cassette tapes are coming back? Cassettes, cassettes, not vinyl, cassettes. I joined the investment club because we are in the biggest wealth transfer in history. The investment thesis here is we believe that early stage web three metaverse and AI investments represent the hottest opportunities on the planet.
59:07 I’ve been financially burned in this space, lost a lot of money through lack of education and investing in the wrong people, both of them that were scams. But I still believe in blockchain and I still believe in the crypto space. Thanks to the Investment Club. Now, five weeks in, I’ve invested 10 deals in the Investment Club. They do all the due diligence and research with the community by bringing the best deal float that we would never have access to.
59:31 When you join, you just don’t become a member. You become a part of a big family. Don’t let this opportunity pass you by. You will never find a more genuine person like Brian. He is so transparent and passionate of bringing wealth to the masses through blockchain technology.
59:45 Thank you, Brian. It’s a pleasure. It’s really interesting. Yeah, and we’re seeing this more and more. I mean, I think that show on Netflix Stranger Things is set in the 80s and people love that.
59:59 They’re talking about the new James Bond is gonna be placed in the past somewhere, so that could be a 70s show or a 90s show. Smart, right? And people are really starting to get into this kind of weird kind of nostalgic retro attitude where maybe your parents will remember, but the kids look at it like it could be 1850. for them, it’s just such a different time. Mad Men, all that stuff.
1:00:18 So, and again, what a great way to rebirth a piece of IP that’s just been sitting there doing nothing. And there’s been, I can’t think of any game that’s taken an old piece of Hollywood franchise and made it big. So, you know, you guys could be the first. You slid in Fast and Furious. You gotta tell me a little bit more about this, if you can, because that is such an epic franchise.
1:00:37 You know, I just got back from California and I think I saw one of those movies on the plane or something. It’s just, it’s everywhere. And I can’t stop looking at Vin Diesel, and it’s got The Rock, and there’s all these epic people in there, including a couple former guests on London Real Show up there in cameos and stuff. Nice. Talk to me about it.
1:00:53 That’s really, really, really big franchise. It’s big. By the way, I’m almost 100% positive that it is the most important franchise to NBC Universal right now, to this day. It’s a seven billion plus franchise on that back lot. That’s how much it is to those guys.
1:01:17 When we first had, we had some amazing relationships with the NBC Universal team. And when we sat down with them and started to look at what we were doing and how we can build our games with this, utilizing the technology we are building on, Fast & Furious was always the first thing that we wanted. And again, in the room, it’s like, well, that’s going to be a tough one. That’s going to take a little time. And we said, we’re down for it.
1:01:47 Let us show you why. And so we worked very hard in coming up with a really cool game loop. One that gets you into the car culture, one that gets you into the community of what that franchise is all about. one that gives you the opportunity to customize cars in the game itself, that you own your own paint job, and you can actually trade it or sell it and go on your missions in their Fast and Furious game, but around, again, user-generated content in the game.
1:02:24 They got super excited. And yes, when you’re dealing with a studio like NBC Universal, of them. There’s a process. You’re not just walking in the door. We got in the door because of I had relationships as a TV and film producer. They had seen our work as Orange Comet. And now it’s like, okay, you’re through the funnel, but let’s get you down now through the funnel.
1:02:49 And it’s got to go to this guy. And then to this board that they’ve got. They’ve got a franchise board within NBC Universal who signs off on their franchises. Guess what? Fast and Furious is a big franchise. And even Vin himself and his company, because he’s a producer, so it had to go through all different levels of gut checks, which is really amazing for us. And I take a lot of pride as the CEO to have been able to get that property. We’re They’re not going in here cutting checks to these, here’s $20 million, can we go make the game?
1:03:28 That’s not how our business works. This is about them trusting us and forming the right revenue share partnership and us going build the game and crushing it. And believe me, as much as anyone, whether it’s a Fast and Furious or Ninja Turtles or Walking Dead, as much as the studios in Hollywood wants to put more dollars to their bottom line these franchises, they’re more concerned about somebody coming in and screwing it up for them. Because you can put a black mark on one of these properties and it could cause a lot of harm.
1:04:03 So the value of this IP is immense. And so we got it. And we have been working now for eight months. Again, we haven’t made any formal announcement on this. We’re talking about it now, but what we’re building and what this game is going to be and how unique it’s going to play and the community around it, it just it takes the film and puts it into a real life playing experience. And you know, we’re at a really interesting place. I always like to think that I’m trying to be ahead of the curve. Sometimes I’m too far ahead of the curve and I’ve failed Went in as like I’m gonna try something really really different and because the audience wants something fresh. This is a TV and film producer At the end of the day, I learned that if it’s too fresh in a way, you know It’s it’s it’s they get an allergic reaction But that’s the beauty of taking this well-established IP giving them something familiar With a baked-in audience of hundreds of millions of fans. All we need to do is serve up a great game By the way, that’s not an easy thing to do But with the team we have you give serve up a great game. You’ve gotten in a baked market You’ve got in hundreds of millions of fans now you give them great experience and that’s exactly what we’re doing as a company Yeah, I think I recognize some of the video on your website. Yeah Austin Furious. Yeah Yeah, I saw some of the cars and I got excited I remembered it from the movie and I’m not some crazy fan and I was like, oh this looks this is cool
1:05:34 Obviously it has the orange combat spin. Hey, yeah now that that’s super an unreal engine by the way You know again, you know the the the quality content which gamers come to expect is you know in unreal 5 and Building that to give it the the look and vibe and feel the a step this what we really want to accomplish They immerse you into that game that’s it’s built on unreal and and with our spin on it powerful All right. I want to play our last video clip for today and that’s from Dinosaurs versus aliens again, I kind of look at this through the frame of my boy’s eyes, you know And of course little kids love dinosaurs and now you throw the aliens in there and it’s also super action-packed What can you tell me about this franchise? We can also play this trailer as well. I’ll give you the setup Okay, this comes from Barry Sonnenfeld the acclaimed director men in black Adams family. He’s He’s, first of all he’s an amazing guy, brilliant and has obviously done brilliant work.
1:06:34 He did this graphic novel with Grant Morrison 10 years ago, 12 years ago maybe, called Dinosaur Resume. He’s always envisioned this franchise as a video game first and then a movie franchise after and just didn’t get around to doing it, never really pursued it. God introduced to him, he saw our work, we all hit it off, and I said, what do you want to do? He said, well, I’ve got this property, dinosaurs versus aliens. And I said, Barry, I don’t know what it’s about, but I’m in on the title alone.
1:07:11 Now you’ve got me, dinosaurs versus aliens, we don’t have to go any further. It’s brilliant, and it’s exactly what it sounds like. And so, again, this is a big video game, a franchise that hopefully can become it’s own movie franchise and build a whole brand around it but it will start as a video game and what you’re about to see is a trailer tease that we put together. We built these dinosaurs and aliens from scratch. This is our work all built from the ground up.
1:07:41 Okay, here it goes. Okay, what did we just see there? It was pretty intense. Yeah, it’s intense and it’s very hard to build that stuff. You know, we have to rig.
1:08:18 A dinosaur’s movement is not an easy thing. If you think about mechanics behind this, these are models that get rigged from the ground up, digital models, and we build it out. And what you saw was a sense of what the feel and vibe of the game is going to be. You can be a dinosaur in that game, you could be an alien in that game. And Barry, in the storytelling of this, asks a really great question about who’s the protagonist and who’s the antagonist in this case.
1:08:56 And the story will kind of get into that in a big way. But it’s, again, to immerse you into that world that we’re building. And that’s a really rich environment. And the maps that we’re gonna be building, that’s a massive game, by the way. And maybe one of the biggest games, other than the last thing we’ll close on, The Sound of Fury, that we’re going to be working on.
1:09:24 Because these maps in the games is what takes the most amount of time and effort. If you think about how you need dinosaurs and aliens, they move in large areas, right? They move in big maps. So when you’re moving from one side of a map to another side of a map, everything you’re seeing there, the detail of every tree or rock or environment that you’re in has to be built from scratch. And so the faster something is moving across these maps, the more detail and work you need to put in.
1:09:57 And that’s where these games become large. But that is a, if we do it right, we can build the successful franchise that we know we can and believe we can. Not only will we have an amazing video game out of that, but we’ll launch hopefully a film franchise because Barry and the team will work on a terrific script that Barry will direct. Which is super cool because we rarely see game than film. That’s right.
1:10:23 Right. And that is what we’re doing. Right. You want to create that. In several ways.
1:10:28 I mean, we’re slamming this stuff down Hollywood’s throat. I’ll tell you more about that when we talk Sound of Fury. But that is exactly right now it’s very tough to get new projects launched, new franchises launched in Hollywood because everyone is risk averse in a big way and they want proven ground. So you went for a while there with I think a lot of wear and tear. The audience was sick and tired of some of these Marvel and Disney kind of same thing over and over and over.
1:11:07 Then, you know, a couple things happened. You know, Deadpool this summer was a ridiculous, you know, smash. And a couple of these other franchises, even Will Smith’s return, you know, with, oh my God. Bad Boys? Yes, thank you.
1:11:28 Bad Boys, yeah. With Bad Boys. Yeah, great to see you. That kicked off the summer. Sony had a really massive hit on their hands, which was fantastic.
1:11:35 Another great example of rebooting old IPs. Exactly. So old IP that the kids wouldn’t even know what it is. Exactly. But they probably get it real quick.
1:11:41 So for us as a game company, we wanna go ahead and build baked in audiences. We wanna take the Fast and Furious fans and serve them up what you’re about to see with Sound of Fury, or serve them up dinosaurs versus aliens. So we’ve got these huge audiences coming in, seeing our original content, building that original game content, and then guess what? knocking on Hollywood’s door and saying, hey, you know what? I’ve got X amount of millions of fans around the world playing our games.
1:12:13 Baked in audience, let’s go now make the movie around that or the TV series around or the other content around that. And we’re taking charge of our own destiny. We’re building that content from scratch and pushing it out, not waiting for anyone to say yes or no to us. That’s the beauty of what we get to do as a company. Yeah, and that’s what makes you unique, Dave, because that’s your background.
1:12:33 Right. most people wouldn’t even see. Most people would never think, oh wow, this can become a television series or a movie. But that’s your bread and butter. That’s what you know.
1:12:40 So you’re thinking, oh, we can go here with this. Yeah. And it’s Hollywood needs it. The studios need it. The fans want it. And for us, we have a very unique ability because of our skill set, our DNA in the company, our executives, just myself but several of us, you know, understand and have worked on franchises in Hollywood for years. And it’s tough. I mean, so learning that and being able to now capitalize that in the gaming world, that’s where we first started our conversation saying, how do I, how am I jazzed or how do I feel or that’s what gets me excited. I’m fired up because We are in such a unique space. I want to talk about sound of fury. Yeah again if people Still want to become partners and become shareholders knowledge comment. There’s a link below London Real that TV forward slash OC You’re doing a crowdfunding. It’s gonna be over soon Sound of fury you sent me over this PDF today and I had never heard of this before Yeah, but it got my attention immediately. I don’t read animated novels. I don’t do all this stuff I don’t play games typically, but I was like, what is this? Yeah, and I found it fascinating I actually forwarded it to a musician that’s actually part of Linda real ventures Who’s actually invested in orange comet and I said check this out. I got a city of the game the full game deck, too Then okay, he was like, well, this is cool. I forward it to a bunch of other people said check this out
1:14:11 The guy that produces all my films I forwarded to him because I know he likes that stuff and he was like, whoa What’s this? So there’s something going on here. What is this and what is it gonna become via orange? Okay, so So last year, I’m a musician, I started to play drums when I was banging on pots and pans very young but then maybe around 8 or 9, 10 really took it up and took formal lessons. And when I was 12, my parents rented a piano for my brother who never sat down and played one of my brothers and I did and my fingers just fell on the keys.
1:14:47 Grandfather is a stand-up musician stand-up bass player for Rudy Valley that’s so far back it so it’s in my blood and I know that you know I’m very lucky to be able to play by ear and I’ve composed on all of my television shows and films over the years so I wanted to do something very much for us in the music genre but of games but you know there’s been I didn’t want to make what’s called a rhythmic game. So Guitar Hero is a rhythmic game, meaning you’re playing that game, you’re playing a guitar, and you’re trying to hit notes properly on the guitar. And when you miss that note, you’re penalized or dance dance revolution, as everyone knows.
1:15:28 You’re moving on steps and trying to hit those rhythmically and not miss the beat. That’s not what I wanted to make. They’re cool, but they have a bit more of a finite audience. I wanted to have something massive in an action adventure with music in it. And I was telling my team this and like, yeah, yeah, yeah.
1:15:49 And I spent six months thinking about this. I’m telling you nonstop thinking because when shit gets in my head, it gets in my head. And I write it down every day and so finally hit me. And I said, I got it. First, let’s create the world.
1:16:08 That’s what I’m good at. The year is 2125. We’re in a dystopian kind of world. In the backstory here is the United States has gone through a civil war. And the regime that’s in power in the year 2125, 100 years in the future, it’s called the Unified Federation.
1:16:32 And the Unified Federation, this is gonna hit home with you, the Unified Federation represses creativity. They take everyone’s creativity away, mainly music, because music has always been used in real life as a voice to rise up against regimes, communism, whatever it is. And so the backstory is they’ve taken power, they’re in control, the rest of the United States has basically been decimated through its fighting over 10 years and Neo New York is the land that survived and it’s a metropolis it’s not just New York City it’s spread out like you wouldn’t believe as a rebuilding of what that is but there have been underground bands that are through through you know their their need to play that are literally risking their lives to performed to crowds wanting to hear music.
1:17:35 And what do they play? They play music from 100 plus years in the past. They play music from the 80s and the 90s and the 2000s. They play Bob Dylan. They play Bruce Springsteen.
1:17:51 They play music that rose up against authority. The doors, I hope. The doors, all that kind of stuff. And for us, what they what they do is in this game, they are the Unified Federation is after them. And they using robotic enforcers to stop everyone down, not real armies, but sonic weaponry has been developed.
1:18:19 And it’s almost like a Mad Max meets this music opera. And what we did was we built this, we started to build up this whole story behind it. And everybody took to it. And I wrote a 115 page full feature, action adventure feature that I just finished two weeks ago. So- While you’re running Orange Common, you just do this, Dave?
1:18:45 Yeah, through the night. Okay. So and it’s getting a tremendous response. So we have shown this now to several large large Companies in the gaming space with us. I’m talking about the biggest in the world We’ve been very fortunate one of our advisors is the global president worldwide president of music at EA Its name is Steve Schner and I said Steve Here’s the idea. Here’s the concept. Let me show you the deck Your family tell me if it sucks He said, Dave, I haven’t seen some like this in 20 years.
1:19:19 You got to bring it here. We got to talk to people. So we are building a game, the Sound of Fury game, where music, you’re infusing your own music into the game itself. You’re able to discover music in the game, unsigned bands, or if you’ve got a band, you can put it in there. We’ve got technology where your character, your avatar, morphs depending on the music you’re playing.
1:19:43 You’re fighting off these robotic enforcers from the Unified Federation with sonic warfare that’s being shot out of these insane looking vehicles. You’re dodging bullets that are coming after you and you’re playing from club to club to club to try underground club to try and gain enough money to survive and fight another and live to fight another day. It’s super cool. We’re at the very beginning stage. So your audience right now is about to see something No one in the world, and I mean this, we are just now pushing this through the doors around Hollywood.
1:20:18 Wow, and I look at a bunch of the images that have been flashing on screen, and they’re these crazy, like, sonically enabled vehicles that gets, allows people to get this message out in this dystopian version of New York. And you look at the cars first, you’re like, wait a second, is that a base cannon? Is that a boom speaker? Is that that? They’re shooting waves, they’re shooting sonic waves, and because the only way to kill these enforcers is to basically zap them with these waves and get their heads to explode.
1:20:45 It’s an insane action adventure. And if all goes well, I’m gonna get some great news with a couple of major directors who are looking at it right now. So that’s your franchise, that’s your idea. So again, that’s the third bucket of Orange Comet. Our double A original, Fast and Furious, Teenage Mutant Ninja Turtles, our Roblox, all the anime, and all these other massive properties we’re building, it’s like Jaws.
1:21:10 And then the third is our own originals, orange comet originals, where we’re building the brands around them. Merchandise, music, gaming, of course, at its core, TV and film. That’s where, it’s a buzzword and I hate it, I can’t think of anything better. It’s a transmedia, it gets thrown around. We’re a transmedia company.
1:21:32 When you’ve got a TV and film producer of 25 years, running the company’s CO, when you have your head of gaming who’s ran games for Marvel and Disney, And when you’ve got our other people run games for leg, we’re a transmedia company and plus you understand music as well I didn’t know you wrote music for your friends Yes, and so you see this this is a really interesting music angle with sound of fury as well So again, unlike your other franchises this can really pull in the music industry. Yeah, it I’ve Talked to many of the record labels They have all said, we’re in, we’re in the game, what do you want us to do? Because this gives an opportunity, this is not like Grand Theft Auto where you’re in that game and you get into your car and you hit the radio and you’re hearing a track.
1:22:21 Look Grand Theft Auto is the greatest game in the world, this period in the story as far as I’m concerned. But from a music standpoint, that plays a bit more organically into, or not organically, But it just plays background. I’ve designed and we’ve designed this entire game around how do you discover music in a cool way, in a cool action adventure way. How do I populate this game? Because at the end of the day, I’ve got to take, you go into the game, you form a band, you go to this venue.
1:22:52 Again, you’re not playing like this, like, oh my God, I got to hit these notes. You’re like acting like a rock star or whatever you want on that stage to gain the audience’s attention, only to have the doors bust open and have these enforcers come in and you’re scrambling to get out. But in the meantime, you’re exposing in real life the world to whatever music you’ve loaded up. Imagine if your kids found a band, unsigned artist, because that’s what kids love to do. We all love to go, hey, I found these guys. Look how great they are.
1:23:22 Now imagine if they were to put them into the game because you’re going to be able to pull from any catalog of music that you want to be able to populate into the game and the game is kind of built around that. You’re building your own soundtrack, but it’s actually organic to the gameplay itself. By the way, we’re printing, we’ve just printed all these Sound of Fury t-shirts, and for the first time, in fact, we’re giving them out. You know, we’re giving them out.
1:23:45 It’s, I’m gonna, I can’t wait to wear it myself, because it’s a super cool look, it’s a super cool logo. It’s a brand we’re building, but built around the game. I love the vibe, love the look, and I love the message, and you’re right, it is near and dear to us, because more and more these days, it’s about trying to get the right information out there, trying to also be creative and to express yourself in a world where it’s very tough to do that digitally.
1:24:06 And so I love this idea of a world where people are fighting back with communication. And again, if I ever think about the original rebels via communication, I think of the doors. Back then, before the internet existed, music was the only way to really create any type of rebellion and to spread a message globally in the instance, you know, a song by the doors. You get everyone to think, wait a second, what’s going on here? Think about something differently, the establishment’s wrong, all that.
1:24:33 In the movie, I literally wrote in the performances, you know, The Who, Don’t Get Fooled Again, David Bowie, you know, Rebel Rebel by, you know, I Need Another Coffee. But, you know, but these are songs that I’ve literally written the performances by the artist as a throwback into it. And I think kids, again, this is about discovering what’s old is new again, that discovery of this kind of like music. And we could have written this in the movie version by putting in original popular, creating your own original soundtrack, but I think there’s something super cool about going back and going, you know what?
1:25:15 Oh my God, The Who and Bowie and NWA, I wanna discover those artists. Bob Marley, you know, Bob Marley’s in the movie, the songs. Wow, okay, I’m getting a bit more excited. I’m gonna buy some more shares now. Now you got these three different creative ways and these three different brilliantly uncorrelated revenue streams.
1:25:37 It’s really cool, and again, just really cool that we can have you here today, and also talk about this crowdfunding. I don’t think we’ve ever done that when one was still live for one of our companies. So that’s super cool, and again, this is still a way for people to buy shares privately before there’s any public offering, which could happen in the future. Again, it’s LondonReal.tv4 slash OC. It’s a sick site, you can see some of your graphics and stuff there as well.
1:25:59 All information’s there. Super simple to use. I jumped into it and people can check it out right now. We’ve got a sold out event we have to get to in Soho, which we’re gonna go to, but I wanna finish on this question. That can make me cry.
1:26:11 No, we’re not gonna cry today. If you wanna watch Dave cry, go to our previous episode and we’re gonna do that too. You’re not gonna make me cry. Go ahead, ask me cry. But maybe this will make you cry.
1:26:19 10 years from now, what does Orange Comet look like as a company, do you think? I mean, look, I’ve said this from day one and I think having a vision, you must know where you’re going. I really think that’s where kids today have a struggle. It’s very hard to know, you ask a kid, like, what do you wanna do? They go, I don’t know.
1:26:42 Well, I would try and force that. You might, because if you have a vision and you know what you want, you’re gonna get there. So from day one, I’ve said Orange Comet is gonna be the Disney in the next generation, you know, web three, I don’t care if you call it web one, web two, web 2.5, web three, but the Disney of the next generation, that’s what I want us to become, that’s what I see. We’re creating content, we’re creating brands, it’s all built around gaming, it’s an intersection of Hollywood.
1:27:12 We’re a next gen gaming company, but we’re a next gen transmedia company. And that’s exactly where I see us in 10 years, because at the end of the day, and it’s the cliche is content is everything, content is king. I don’t ever see that going away. And I don’t underestimate the value of that. And I am very appreciative of our skillset to be able to create that.
1:27:36 And we’re in a rarefied air. So 10 years from now, you’ll see Sound of Fury, hopefully be a hundred of those kind of franchises that we built. And they’ll be, some will be on different platforms and some will be built around movies and TV shows, but they’ll all have that true transmedia play to it. That’s what makes us unique and I think a super exciting path that we’re gonna go on. Right, so a hundred of your new franchises, millions and millions, maybe tens of millions, maybe hundreds of millions of players, users, collaborators, partners all around the world on the Orange Comet platform, and then tapping in to the biggest franchises in the world.
1:28:18 Yeah, well, it’s a good question to that last part. We’ll have to see where we go with that. I’m looking at all these franchises now as a really unique opportunity to springboard us in. The same way Netflix. Netflix came in, one of my closest friends, Ted Sarandos, brilliant, the CEO of Netflix, came in and used everyone else’s content to come in and find audiences to come to the streaming platform.
1:28:49 Then, and only then, and you’ll fit in on what I’m about to say, did Orange is the New Black come in as an original? Did House of Cards come in? But they already had the fan base there coming to familiar properties. Now they still use those familiar properties, but their goal is obviously creating their own content. I think Orange Comp will be very much that.
1:29:11 That kind of a combination. Wow, okay, super excited. Any final thoughts, Dave? Anything I missed? We could probably dig in and find some more IP, but I think we’re inundated with all these financial issues with everything.
1:29:25 I love talking with you, I really do. I love your show. You’re genuine and passionate about what you’re doing, and that hits home with me, and I think we vibe that way together, and I really appreciate the opportunity to come here and talk to your fans. You know, when you rang us up a few weeks ago and said, Brian, you were coming to London and we’re also doing this crowdfunding thing, I just thought, wow, what an exciting moment for us as investors, for us as a broadcaster to be a part of this.
1:29:54 I’ve always loved with the stuff you guys have created. It’s always just gotten people’s attention. And so I’m even more excited now. I’m great to finally get an update. I know that you’ve been working on the Fast and Furious thing, because you told me a year ago, but I couldn’t talk about it either.
1:30:09 So what a big announcement to talk about that today. Yeah, thanks. And then also, for people to be a part of it, and again, I said earlier, I’m gonna say it again, you know, the future of tech is all about communities and including everybody in the ultimate destination. And you’re actually doing that now, even with the crowdfunding raise, where people can be a part of this for the long run. Yeah.
1:30:29 And that is a very web three thing, and that’s a beautiful thing. Yeah, no, I really appreciate it. It’s it’s fun. It’s fun and exciting and you know, it’s it’s can’t answer anything more than that really. Yeah, both of us right? Yeah, I said it every day. Last chance. The link is London Real at TV forward slash OC click on it if you want to buy shares and just check out what you’re doing with the crowd from you raise and obviously stay tuned for and if not, yeah, obviously, we just want people to if they feel like coming into the company terrific that opportunities to live but if not, then just you know, follow us and stick with us because you know like there’s a lot of things I can say right now but I think we’re gonna really blow people away. Yeah, play the games, get involved, get excited. I want a Sound of Fury t-shirt please. And you got it tonight. And that’s it Dave, thanks so much man. It’s been a great journey. I always tell you know all my London realers you know one of the greatest things we’ve been doing lately is working with some of the most exciting founders in the world and it’s something sometimes I don’t mention because you know we’re in web 3 and we’re making investments and we’re making our movies but honestly being around people like you and your team with so much passion thank you for building a brand new future like it gives me excitement and that means the world to me it really does it can give me a better compliment than that I promise
1:31:44 You there you go man all right let’s go to this event thanks so much Dave thank you for everything you do brother always all right anytime hey I knew investing in crypto is scary it takes a real leap of faith because there are so scams, rug pulls, and bad actors out there.